Event ManagementNode EventsEffekNode EventOn this pageEffekNode Event Description: Signal slot that can be connected to an EffekNode object. This is just a demonstration record showing the signal slot names and callbacks. Usage: -- you can register for these events using codeslocal effekNode = EffekNode()local laserHandle = effekNode.play("Laser.efk", Vec2.zero)effekNode:slot("EffekEnd", function(handle: integer) if handle == laserHandle then print("The laser effect has ended") endend) EffekEnd Type: Node Event. Description: Triggers when an Effekseer effect has ended. Signature: ["EffekEnd"]: function(handle: integer) Parameters: ParameterTypeDescriptionhandleintegerThe handle of the effect that has ended.